In Summary - Designer / Maker - Craft
The Work - Designer / Maker - Craft
There are a number of different design areas. These can be grouped in the following way:
- Fashion and textile design (clothing, jewellery, shoes, carpets)
- Graphic design (using illustration, print and photography to convey a message)
- Product design (furniture, domestic appliances, cars, ceramics)
- Interior design (homes, offices, exhibitions).
In each of these areas designers might work in industry, designing things for mass production, or on small scale projects in workshops, either on their own or with just a few other people (sometimes called designer-craftwork).
Whatever area they work in, all designers go through similar stages in their work. The first stage therefore is to do some research to ascertain what other products are on the market, what are the best materials to use, how much will it cost to make and how easy will it be to produce?
When they have all the information they need, the designer produces a series of drawings and rough sketches to show to the client. If these are accepted, they come up with a finished design and sometimes a working model or prototype. If the designer is working in industry these will be passed onto production staff that use them to make the finished product. Designers working on small scale projects often have to make the finished item themselves.
Most commonly reported Work Tasks
- Create functional or decorative objects by hand, using a variety of methods and materials.
- Cut, shape, fit, join, mold, or otherwise process materials, using hand tools, power tools, and/or machinery.
- Attend craft shows to market products.
- Select materials for use based on strength, color, texture, balance, weight, size, malleability and other characteristics.
- Apply finishes to objects being crafted.
- Develop concepts or creative ideas for craft objects.
- Set specifications for materials, dimensions, and finishes.
- Confer with customers to assess customer needs or obtain feedback.
- Fabricate patterns or templates to guide craft production.
- Create prototypes or models of objects to be crafted.
Most commonly reported Work Activities
- Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
- Handling and Moving Objects Using hands and arms in handling, installing, positioning, and moving materials, and manipulating things.
- Performing for or Working Directly with the Public Performing for people or dealing directly with the public. This includes serving customers in restaurants and stores, and receiving clients or guests.
- Organizing, Planning, and Prioritizing Work Developing specific goals and plans to prioritize, organize, and accomplish your work.
- Monitoring and Controlling Resources Monitoring and controlling resources and overseeing the spending of money.
- Selling or Influencing Others Convincing others to buy merchandise/goods or to otherwise change their minds or actions.
- Controlling Machines and Processes Using either control mechanisms or direct physical activity to operate machines or processes (not including computers or vehicles).
- Performing General Physical Activities Performing physical activities that require considerable use of your arms and legs and moving your whole body, such as climbing, lifting, balancing, walking, stooping, and handling of materials.
- Making Decisions and Solving Problems Analyzing information and evaluating results to choose the best solution and solve problems.
- Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
Interests - Designer / Maker - Craft
This occupation is typically suited for people with the following Career Interests:
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Enterprising people like situations that involve using resources for personal or corporate economic gain. Such people may have an opportunistic frame of mind, and are drawn to commerce, trade and making deals. Some pursue sales and marketing occupations. Many will eventually end up owning their own business, or in management roles in larger organisations. They tend to be very goal-oriented and work best when focused on a target. Some have an entrepreneurial inclination.
Realists are usually interested in 'things' - such as buildings, mechanics, equipment, tools, electronics etc. Their primary focus is dealing with these - as in building, fixing, operating or designing them. Involvement in these areas leads to high manual skills, or a fine aptitude for practical design - as found in the various forms of engineering.
Realists like to find practical solutions to problems using tools, technology and skilled work. Realists usually prefer to be active in their work environment, often do most of their work alone, and enjoy taking decisive action with a minimum amount of discussion and paperwork.
As a designer, you will need to be artistic and have original ideas. Drawing skills are vital. You will also need an appreciation of colour, shape and form. In many areas of design it is important to have some technical knowledge, for example the properties of the different materials you might use.
Good communication skills are always helpful - designers need to work with clients and other professionals. Self-employed designers will need business skills so that they can do costing and pricing, sales and marketing and book-keeping.
Entry Requirements - Designer / Maker - Craft
Pay & Salary - Designer / Maker - Craft
Salary Range (thousands per year)* 20k - 50k
Last Updated: March, 2017
* The lower figures typically reflect starting salaries. Higher salaries are awarded to those with greater experience and responsibility. Positions in Dublin sometimes command higher salaries.