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We asked Louise Lynch from ESB to give some advice for people considering this job:

Louise Lynch

Structural Engineer

ESB

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Louise Lynch
If you always want to know how things work and are fascinated by structures like grandstands or bridges then a career in civil and structural engineering may suit you. If in school you enjoy subjects like maths and physics, and since these would be the foundations to the engineering college course, you will probably enjoy the course. If you like the idea of working for a company where you could get to travel, then international companies such as ESB International would suit you well. Engineering is a good and challenging career so you have to want to be challenged in your work, to solve problems and to come up with ways to improve designs.
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Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
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Course Details

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DT508
Games Design

Ed Zone

Undergraduate awards typically reflect three to five years of study after secondary school and include Ordinary (Level 7) and Honours Bachelor Degrees and Higher Diplomas (Level 8's).

Undergraduate awards may be achieved directly or through a series of progression steps. Learners may choose to progress upwards from a Level 5 to a Level 6, Level 7 and finally a Level 8.

Undergraduate awards are awarded by the QQI, HEA or Higher Education Institutes.

Career Opportunities
3rd level Graduates are qualified for a wide range of occupations, and their education prepares them for roles involving specific skills, and for coordinating, supervising, managing, or training others. Examples include accountants, sales managers, computer programmers, teachers, chemists, environmental engineers, criminal investigators, and financial analysts.

Level on the National Framework of Qualifications
4 Years
Duration of course
Druation goes here.....
389

2017 Points

389

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Summary... header image

The BA in Game Design will focus exclusively on the art & science of creating innovative games. Our philosophy is based around the belief that the 21st century will be the 'century of the game' like the 20th century was the 'century of the TV'. We will be focusing on designing, building and deploying games across multiple platforms not just for entertainment but for business, education, health and science. Students will learn how to design games for change because games are everywhere!

Students will develop an in-depth understanding of the concepts, theories and models pertaining to the study of game design and the manner in which they can be applied to both entertainment and non-entertainment uses.

They will have a good understanding of game programming, production, audio design and testing. They will have an ability to analyse and determine the appropriate approach to game design, mechanics, controls and the context within which they are used. They will employ advanced skills from specialist areas to achieve goals, including the design and implementation of complex game systems, the documentation of the design process and the testing and deployment of the resulting system. They will have an ability to apply game design techniques to solving real world problems.

Students will make and release to the public at least 10 games and design hundreds more throughout the course of the programme from board games to mobile games to desktop games will also have the opportunity to undertake a work placement or service learning and civic engagement.


DIT School of Media Undergraduate Courses

Course Details header image

Students will develop an in-depth understanding of the concepts, theories and models pertaining to the study of game design and the manner in which they can be applied to both entertainment and non-entertainment uses.

They will have a good understanding of game programming, production, audio design and testing. They will have an ability to analyse and determine the appropriate approach to game design, mechanics, controls and the context within which they are used.


From College Website...
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DT508 - Games Design
DIT

From Qualifax...
Go...
DT508 - Games Design
Qualifax - The National Courses Database
DISCLAIMER: These links are to official sources of information for this course - we accept no responsibility for the information on them.


Entry Requirementsheader image

To view the Leaving Certificate minimum entry requirements for this course, Click Here [Source: Qualifax]

To view Mature Entry requirements, or alternative requirements, please visit Qualifax or the Colleges' website from the links available in the Course Details section above.

QQI FET/FETAC Links header image

PLC courses leading to the following QQI Major Awards may be used for entry into this course.

Search for PLC Courses offering these awards
(Click on the Codes)
Old Code New Code Award Title
  5M0529  Software Development
  5M17817  Software Development
EMMPX  5M2146  Multimedia Production
  5M5048  Creative Media
CITXX    Information Technology

Essential Module Requirements:
5 Distinctions which must include:

C20012 - Computer Architecture & Systems
and C20013 - Computer Programming

or
5N1603 - Computer 3D Modelling and Animation
and 5N1651 - Games Analysis Design

or
5N0541 and 5N1651 - Games Analysis Design

Points Calculator for QQI Awards
Details of the QQI scoring system and a points calculator can be found HERE

Career Progression header image

Graduates from this programme can expect to follow a number of career paths. Many will want to innovate in the games industry, release their own games and setup a studio. Our business modules in 4th year facilitate that. Others will be very employable within the existing games industry as game designers, programmers and testers. As games are prolific in areas like education and marketing, graduates could gain employment in these industries as game designers.



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