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WorkXperience - Placement Details

   


 

ComputeTY
Dublin City University  

Availability:

We are currently in the process of re-focusing  the programme and we are limited on the number of places available for 2019.  The next ComputeTY will be offered on a schools only basis and schools will not be decided until November

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Address:

School of Computing,

Dublin City University,

Glasnevin,

County: Dublin North
Offer Preferences  One week continuous

 
School Programme 

Company/Organisation Profile 

The School of Computing at Dublin City University has earned a strong reputation for excellence in research and teaching. In addition to its flagship B.Sc. in Computer Applications degree and its newly launched B.Sc. in Enterprise Computing, the School offers a range of innovative taught programmes aimed at producing graduates with the professional and personal skills most sought after in the Information Economy.

The School also enjoys a lively, supportive environment for research in many areas of computing, with its numerous Ph.D. and M.Sc. research students producing work of significance at both national and international level. With close industry links and fee support for EU students, the School's teaching and research programmes reflect the current and anticipated needs of Ireland's industrial and commercial sectors while at the same time meeting the most rigorous national and international academic standards.

 

Placement Details 

Computer Science to Secondary Schools.

Ten years ago who would have realised a practicum project as part of the celebrated M.Sc. in Electronic Commerce in DCU would have grown to become one of the most successful outreach programmes in Ireland.  Throughout Ireland, there is a real need to introduce ICT skills to students at an early age and there is a particular shortage of women in this sector.  To date, DCU’s School of Computing has taken in over 4,000 transition year students introducing them to computer programming and encouraging them to study computer science at third level.  It is also encouraging to see that, over the last 3 years, over 40% of the total intake of these students are female.

CTY-10year2The programme began in 2005 with students learning how to develop their own live website over a week. However, the programme has developed further over the last four years to include two additional streams, Introduction to Java Programming, which uses innovative content from the BSc. in Computer Applications course to provide students with a gentle introduction to an industry-standard programming language, and the AppInventor stream which allows students to develop and publish their own Android Apps on the Google Play store after just a week of tuition. Both courses allow students to learn the concepts of programming in a fun and engaging atmosphere.

ComputeTY Course/Stream Description

Web Design

In this course, students get to design and build a web site on a topic of their choosing. They learn how to create a basic site using raw HTML tags, control the look-and-feel of the site using CSS styling and add some animation using Javascript. They will also create their own website banner using a graphic design application and record their own video to embed into their website. This course is suitable to all students, regardless of their academic ability. Students who have an interest in writing, editing and design may find it particularly suitable.
Link: http://www.w3schools.com/

AppInventor

In this course, students will develop their own mobile apps using AppInventer, a programming environment developed at the Massachusetts Institute of Technology (MIT). Students learn the basics of app development using the graphical programming language of Scratch. The apps they develop can then be easily installed on any Android device or ran on the Android Emulator on the PC. This course is suitable for any student who is interested in learning the basics of programming.
Link: http://appinventor.mit.edu/

Introduction to Programming

In this course, students learn how to program in Java, the most popular programming language in the world. Students are introduced to basic programming concepts using a Pac-Man like learning environment developed at DCU and by working in groups to program fun quizzes based on their interests. No knowledge of programming is required for this course. However, it is slightly more difficult than the AppInventer course and would therefore be particularly suited to students who have already been exposed to some programming, e.g. students who have already worked with a graphical programming language like Scratch and are ready to move on to new challenges.

This programme is fully supported and part funded by the HEA and we also thank CNGL for ongoing sponsorship.

How to Apply

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